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Magic Goes Awry Character Sheet for Physical Characters

Character name:

Player name:

Class:

Race/species:

Manner:

Goal:

Mind number: 

Body number:

 

Skills

Mind skills:

 

 

Body skills:

 

 

Class Abilities

Ability 1:

 

 

   Limitation:

 

 

Ability 2:

 

 

   Limitation:

 

 

Ability 3:

 

 

   Limitation:

 

 

Ability 4:

 

 

   Limitation:

 

 

Defensive training

Ability 1:

 

 

   Limitation:

 

 

Ability 2:

 

 

   Limitation:

 

Appearance:

 

 

 

 

 

Relationships:

 

 

 

 

 

Back story:

 

 

 

 

 

Items:

Backpack: Allows you to carry things.

Bed roll: Something to sleep on.

Blanket: Something to keep you warm.

Soap: Allows you to clean things.

Fire-starting kit: Allows you to start fires. ­

Waterskin: Contains enough water for one day.

Chalk: Allows you to mark objects in your environment.

Rope: Allows you to climb up or down. Standard length is fifty feet.

Rations for several days: Enough food to last for several days.

A few coins in a pouch: This is enough money to pay for an ordinary item, a few meals, or minor services (such as being ferried across a river).

 

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