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Optional Rules

Previous Number and Dice Rolling System

This system is much closer to the one used by Lasers and Feelings. The mechanics of this mean that there will be more frequent complications and failures for the weaker abilities of characters. Failure seemed to be happening discouragingly often these weaker abilities and it was inhibiting people from making and effectively playing more balanced characters.

Numbers: Choose your number, from 2 to 5. A high number means you’re better at mind (magic; knowledge; social skill; awareness). A low number means you’re better at body (physical skills: martial abilities; strength; dexterity).

Rolling dice: Roll your dice and compare each die result to your number.

If you’re using mind (magic; knowledge; social skill; awareness), you want to roll under your number.

If you’re using body (physical skills: martial abilities; strength; dexterity), you want to roll over your number.

 

Alternate Version of Previous Number and Dice Rolling System

For those that don’t like the up or down rolling system above, there is an alternate rolling system here. This is still based on the Lasers and Feelings model with higher chance of failure for weaker abilities.

Numbers: Instead of one number, you have two numbers—one for your mind and one for your body. The higher a number is, the better you are at that ability. Your options are:

  • Mind 5, Body 2
  • Mind 4, Body 3
  • Mind 3, Body 4
  • Mind 2, Body 5

Rolling dice: Roll your dice and compare each die result to the appropriate number.

If you’re using mind (magic; knowledge; social skill; awareness), you want to roll under your mind number.

If you’re using body (physical skills: martial abilities; strength; dexterity), you want to roll under your body number.

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