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Skills List

Your character is an expert in their chosen skills and the skills granted by their class. You may attempt any other skill on this list, you just won’t be an expert when using it. Note that some class abilities allow characters to be experts at using a group of skills in specific circumstances.


Mind Skills

 All of these skills are used by rolling mind.


  • Arcana: You know about magic and arcane matters. This includes identifying the magic others cast, identifying magical objects, and knowing how to use magical devices.
  • Culture: You know about the religions, customs, history, and local people of your region, as well as how to appropriately interact with people of diverse social groups. This includes the ability to speak and read other languages, the ability to appraise the value of items, and knowledge about deities, spirits, and the undead.
  • Nature: You know about nature, including animals, plants, weather, and regional geography. This knowledge includes natural areas that lie below ground.
  • Technology: You know the basics of math, geometry, science, engineering, and crafting. This allows you to deduce the function of machines and nonmagical devices you encounter. You are also skilled at constructing, disabling, and repairing things. You can create and repair simple objects on your own. In order to repair complex objects, you must have crafting tools. In order to create complex objects, you must have both crafting tools and materials. All experts in this skill start out with both crafting tools and crafting materials.

Social skills:

  • Animal handling: You are skilled at understanding, interacting with, and training animals.
  • Deception: You are skilled at lying and deceiving.
  • Diplomacy: When you are being honest with others, you are skilled at convincing them.
  • Intimidation: You are skilled at intimidating people.
  • Performance: You are skilled at one or more methods of performance, such as playing musical instruments, singing, oratory, recitation, feats of skill and dexterity, comedy, juggling, circus arts, dance, and theater. Performance also includes physical forms of disguise, such as makeup, altering body posture, and disguising one’s voice. All experts at performance start out with all of the equipment needed for two types of performance. This can include a musical instrument, theatrical makeup and costuming, juggling balls, and dancing shoes.

Awareness skills:

  • Perception: You are skilled at perceiving things in the environment around you.
  • Insight: You are skilled at assessing the hidden feelings and motivations of others.
  • Survival: You are skilled at first aid, tracking, wayfinding (this includes staying oriented in unfamiliar surroundings), locating food, creating shelter, and other forms of wilderness survival.


Body Skills

All of these skills are used by rolling body.

 Strength skills:

  • Athletics: You are skilled at running, jumping, and other strength-based athletic abilities.
  • Climbing: You are skilled at climbing with and without climbing gear. All experts in this skill start out with extra rope, a grappling hook, and a hammer and pitons.
  • Flying: You are skilled at performing complex maneuvers while flying and handling challenging flying situations. Having this skill does not grant you the ability to fly.
  • Riding: You are skilled at riding mounts, staying in the saddle, and doing complex maneuvers while mounted. Having this ability does not make you an expert at mounted combat (see the fighter martial training list for mounted combat).
  • Swimming: You are skilled at swimming and taking actions underwater.

Dexterity skills:

  • Acrobatics: You are skilled at tumbling, rolling, landing safely, and keeping your balance in challenging situations.
  • Escaping: You are skilled at escaping from any form of physical restraint or captivity.
  • Profession: You are skilled at a profession. Choose your profession when you take this skill. You have all the equipment needed to carry out your profession and can earn coin doing it.
  • Slight of hand: You are skilled at slight-of-hand tasks such as pick pocketing, picking locks, and disabling traps. In order to pick locks, you must have lockpicks. All experts in this skill start out with a set of lockpicks.
  • Stealth: You are skilled at sneaking and hiding.

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