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The player characters enter Island Town, meet with Keeper Silvia Aguilar, and have an opportunity to rest and prepare. The two main goals of this stage of the adventure are to make the setting feel real and to give the player characters information about the thieves.

Supplemental Information: These optional maps of Island Town are provided to assist in role-playing.

 

Entering Island Town

Descriptions: It is a one day journey from Fork up the West Boundary River to Island Town. At the end of that journey they see Boundary Lake and Island Town.

  • The Journey Up River: “A yellow and red, medium-sized, magic-powered paddle boat takes you up the East Boundary River to Boundary Lake and Island Town. You start this journey in the patchwork fields of the Green Basin. However, as soon as you are past the juncture between the East and West Boundary Rivers, the fields on your right are replaced by the towering trees of the Wild Wood. This untamed wilderness is a stark contrast to the orderly fields to your left and you are reminded of the fact that the East Boundary River is the border between the Wild Wood and the agricultural lands of the Green Basin.”
  • Island Town: “At the end of your day’s journey, the East Boundary River widens out into Boundary Lake. Island Town is a modest collection of stone buildings perched on an island inside that lake. The paddle boat drops you off at the docks on the east side of the island.”
  • At the Docks: They are met at the docks by a Junior Keeper that looks over their paperwork and directs them to the local inn and the large stone building in the center of town that serves as the Crossroads Wilderness Keepers (CWK) headquarters.
    • If they took the early morning paddle boat, they have arrived on time to meet with Silvia today. If not, they will have to meet with Silvia tomorrow.
  • Inside Island Town: “Island Town is the regional base of the Crossroads Wilderness Keepers—the official organization in charge of managing and protecting the wildernesses of Crossroads. In addition to the Keepers, Island Town has a few shops, one inn, a community center, some warehouses, and some local fisherfolk.”
  • What do they do?

 

The Meeting

Headquarters Description: “You enter the Crossroads Wilderness Keepers Headquarters, following signs for ‘Monster Reintroduction Programs.’ You end up at a desk where a Junior Keeper looks over your paperwork, then directs you to a waiting area that has a wide range of seating options, all of which are a bit uncomfortable.”

Arriving Early, On Time, or Late: The weather happens to match how well the group is doing with their timing.

  • Early: If they arrive a day or more ahead of schedule, they will have to wait an hour to meet with Silvia (how do they spend their time?), but Sylvia will be pleased. In addition, they will be able to take advantage of the favorable weather that they will have today and tomorrow. It will be mild and dry with alternating sun and clouds.
  • On Time: If they arrive on the day they are expected, they will only have to wait ten minutes for their meeting with Silvia. The weather will be a roll of the die.
  • Late: Arriving a day or more late means that they will have to wait three hours for their meeting with Silvia (how do they spend their time?) and the weather for the next few days will be heavy rain. Because they are already late, they can’t delay until the weather gets better.
  • How do they spend their time as they wait?

The rest of this stage is in progress. Please check back soon!

 

Find the rest of the Owlbear Reintroduction Program Adventure here.

 

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