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Tag Archive 'accessibility'

I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the workshop, which you can find on the Writing Alchemy website.

Workshop Description: In the US one in four adults has a disability. This means that there are a lot of disabled people in the RPG podcast community, however physical, social, and game play barriers often prevent the full inclusion of disabled participants and audience members. This workshop is about identifying common barriers and addressing them. We will discuss areas to be aware of, accessibility tools, strategies for handling pitfalls, and ways to improve representation of disabled people.

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  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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Bonus Cast #5

This Bonus Cast is about the new podcast transcripts and ways I’m trying to make them accessible. I am working on the next podcast episode, but in the meantime I wanted to share this announcement. It is so exciting to have some transcripts up online! Bonus casts are something that I want to be doing […]

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This Bonus Cast is about the new podcast transcripts and ways I’m trying to make them accessible.

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Castle Panic Mini Review

This mini-review was created for The Nifty Nerds’ list of The Best Games for 2 Players. I love cooperative games, and one of my absolute favorite cooperative boardgames is Castle Panic. In it the players cooperate to defend their castle against a horde of monsters (goblins, orcs, and ogres) that are attacking it. The different […]

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Introducing Magic Goes Awry

  Magic Goes Awry: A high fantasy role-playing system that is light on rules and heavy on magical mayhem This is a rules-light role-playing system designed for people who want to create a fun and interesting high fantasy story together. My goal in creating this game was to capture the fun of Dungeons and Dragons in […]

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Neurodiverse people have brains that operate differently from the norm. I’ve noticed that it is common for the traits that come from these operation differences to be split into two categories: beneficial traits and traits that cause struggle. In many cases it is only the traits that cause struggle that are identified as a part […]

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