Posted in Articles, Gaming, Social Justice on Apr 1st, 2019
Any time I am running a game or writing a story, I want to create a diverse cast of characters. With so many different types of oppression and identities to be aware of, this is something that takes a bit of thought and intention. Trying to think about every type of oppression at once […]
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Posted in Announcements on Mar 19th, 2019
In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming […]
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Posted in on Mar 18th, 2019
In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming next.
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Posted in Transcripts on Mar 18th, 2019
In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]
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Posted in Articles, Gaming, Social Justice on Feb 21st, 2019
I’m going to start by saying that it isn’t inherently wrong to create game mechanics that treat disability as a limitation. However many of the mechanics that exist create dynamics that reinforce negative ideas about disability. The most common problems are mechanics that use derogatory language for disability, fail to represent important experiences of […]
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Posted in Articles, Gaming, Social Justice on Jan 31st, 2019
I have majorly expanded this discussion in Ridding Your Monsters of Ableism. Check it out on the Mythcreants blog! What it Is Traits associated with specific disabilities are regularly used to make monstrous and evil creatures seem more creepy, frightening, or disgusting. For example, disability associated traits like hunchbacks, non-normative limb shapes, and joints […]
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Posted in Announcements, Social Justice on Sep 8th, 2018
This is one of the projects I’ve been working on in the background and I’m excited to finally share it with all of you! “Five Common Harmful Representations of Disability” which has been published on the Mythcreants blog is a polished and expanded version of my short articles on Villainous Disability, Cosmetic Disability, Helpless Disability, […]
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Posted in Articles, Gaming, Social Justice on May 12th, 2018
What It Is There are a number of cosmic horror tabletop role-playing games based on the Cthulhu Mythos that was originated by H. P. Lovecraft in the twenties and thirties (list of fiction in chronological order). This mythos has been picked up and continued by others. Deeply rooted in this mythos is the idea […]
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