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Tag Archive 'representation'

  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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  I’m going to start by saying that it isn’t inherently wrong to create game mechanics that treat disability as a limitation. However many of the mechanics that exist create dynamics that reinforce negative ideas about disability. The most common problems are mechanics that fail to represent important experiences of disability, don’t represent disability accurately, […]

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  What it Is Traits associated with specific disabilities are regularly used to make monstrous and evil creatures seem more creepy, frightening, or disgusting. For example, disability associated traits like hunchbacks, non-normative limb shapes, and joints that bend in unusual ways are often used to make demons appear misshapen and deformed. Giving monsters traits associated […]

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From tabletop role-playing games to comics to board games to twitch channels, there are lot new and exciting geeky projects being produced by creators big and small. However many of these projects aren’t fully accessible to disabled participants and audience members. The best way to change this is to get people with disabilities involved in […]

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I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the […]

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I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the workshop, which you can find on the Writing Alchemy website.

Workshop Description: In the US one in four adults has a disability. This means that there are a lot of disabled people in the RPG podcast community, however physical, social, and game play barriers often prevent the full inclusion of disabled participants and audience members. This workshop is about identifying common barriers and addressing them. We will discuss areas to be aware of, accessibility tools, strategies for handling pitfalls, and ways to improve representation of disabled people.

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  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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I’m super excited to announce that Writing Alchemy now has a TeePublic Store! In it you can find owlbear merchandise featuring the adorable illustration that Meghan Dornbrock created for The Owlbear Reintroduction Program. There are shirts, hoodies, stickers, mugs, notebooks, cellphone cases, laptop cases, wall art, pillows, and tote bags. For the first 3 days […]

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Bonus Cast #4

This Bonus Cast has all the updates, including the unveiling of Writing Alchemy owlbear merchandise, updates on Magic Goes Awry, when The Owlbear Reintroduction Program is going to return, and some news about big events in Fay’s family. There are a lot of exciting announcements and updates in this one. I hope you enjoy it! […]

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Bonus Cast 4 – All the Updates

This Bonus Cast has all the updates, including the unveiling of Writing Alchemy owlbear merchandise, updates on Magic Goes Awry, when The Owlbear Reintroduction Program is going to return, and some news about big events in Fay’s family.

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