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Tag Archive 'representation'

Article About Melodrama

I’m excited that this article I did consulting for has come out! This article is about what melodramatic writing is, why it doesn’t work, what to do instead, and how to handle emotional conditions like depression or anxiety.

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  Any time I am running a game or writing a story, I want to create a diverse cast of characters. With so many different types of oppression and identities to be aware of, this is something that takes a bit of thought and intention. Trying to think about every type of oppression at once […]

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Bonus Cast #6

In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming […]

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In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming next.

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  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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  I’m going to start by saying that it isn’t inherently wrong to create game mechanics that treat disability as a limitation. However many of the mechanics that exist create dynamics that reinforce negative ideas about disability. The most common problems are mechanics that fail to represent important experiences of disability, don’t represent disability accurately, […]

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  What it Is Traits associated with specific disabilities are regularly used to make monstrous and evil creatures seem more creepy, frightening, or disgusting. For example, disability associated traits like hunchbacks, non-normative limb shapes, and joints that bend in unusual ways are often used to make demons appear misshapen and deformed. Giving monsters traits associated […]

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From tabletop role-playing games to comics to board games to twitch channels, there are lot new and exciting geeky projects being produced by creators big and small. However many of these projects aren’t fully accessible to disabled participants and audience members. The best way to change this is to get people with disabilities involved in […]

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I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the […]

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I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the workshop, which you can find on the Writing Alchemy website.

Workshop Description: In the US one in four adults has a disability. This means that there are a lot of disabled people in the RPG podcast community, however physical, social, and game play barriers often prevent the full inclusion of disabled participants and audience members. This workshop is about identifying common barriers and addressing them. We will discuss areas to be aware of, accessibility tools, strategies for handling pitfalls, and ways to improve representation of disabled people.

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