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Tag Archive 'representation'

In this episode, Fay, Mimsy, and Rhi dive deep into how the RPG community can become a more accessible and welcoming space for disabled players, GMs, and designers. Learn about some of the excellent work that Fay and Mimsy are already doing in this space, and leave with plenty of ideas on how to play, […]

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Collaboration 1 – Accessibility in RPGs

In this episode, Fay, Mimsy, and Rhi dive deep into how the RPG community can become a more accessible and welcoming space for disabled players, GMs, and designers. Learn about some of the excellent work that Fay and Mimsy are already doing in this space, and leave with plenty of ideas on how to play, run, and make games that are better for all players.

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  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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Bonus Cast #7

In this Bonus Cast I talk about something I think about a lot—creating accessible settings. This topic was started by the question, “How Can I Make My World Accommodating to Disabled People?” which I answered on the Mythcreants blog. I have been working on this Bonus Cast throughout my move and I am excited to […]

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Bonus Cast 7 – Creating Accessible Settings

In this episode Fay talks about something ze thinks about a lot—creating accessible settings. This topic was started by the question, “How Can I Make My World Accommodating to Disabled People?” which Fay answered on the Mythcreants blog.

Read Full Post »

  In order to make these transcripts as accessible as possible, each one is produced in four formats: as an online post for access convenience, in a word document with a low vision friendly font (Veranda), in a pdf with a dyslexia friendly font (OpenDyslexic), and a low contrast blue on black pdf as an […]

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Article About Melodrama

I’m excited that this article I did consulting for has come out! This article is about what melodramatic writing is, why it doesn’t work, what to do instead, and how to handle emotional conditions like depression or anxiety.

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  Any time I am running a game or writing a story, I want to create a diverse cast of characters. With so many different types of oppression and identities to be aware of, this is something that takes a bit of thought and intention. Trying to think about every type of oppression at once […]

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Bonus Cast #6

In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming […]

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In this Bonus Cast I share the stories behind three of the sound effects I used in the most recent episode of Owlbear Reintroduction Program Game. Following these stories are updates on what is going on for me, what I’ve been doing for the past two months, and what projects and podcast episodes are coming next.

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