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Tag Archive 'characters'

  I’m going to start by saying that it isn’t inherently wrong to create game mechanics that treat disability as a limitation. However many of the mechanics that exist create dynamics that reinforce negative ideas about disability. The most common problems are mechanics that fail to represent important experiences of disability, don’t represent disability accurately, […]

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For a long time I’ve had a problem with characterization. My main characters are rich and complex, but many of my minor characters have been flat and lacking in the texture, quirks, contradiction, and struggles that make a character come to life. Worse yet, many of them were coming out the same. There were several […]

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