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Elora portrait by Jessica Kuczynski

Download Character Sheet: Elora Character Sheet

You can find the other premade characters here.


Who Elora Is


Name Pronunciation: ah-lohr-rah vehr-AH-sih-tee

Gender: Woman.

Manner: Determined.

Goal: To Uncover the truth.

Backstory: Each dwarven family is committed to a specific virtue. Elora’s family is committed to truth. And truth is the central focus of Elora’s life, whether that’s living her truth as a trans woman or uncovering the truth as an investigative reporter for The Crossroads Observer. As far as Elora is concerned, lies are destructive and the only cure for them is truth.

Appearance: Elora is a four foot tall curvy dwarven woman with rich brown skin that has warm undertones. She wears a deep red sari with her dark hair parted in the middle and pulled back into a thick braid.



What Elora Can Do

Class: Mage.

Body #: 3

Mind #: 5

Species: Dwarf.

Species Trait—Immunity: You are immune to magic that makes you perceive things that aren’t there. Be sure to tell the game master when you are using this immunity. Your immunity applies even when magic goes awry.

Physical Defense—Dodging: You are trained to use dodging for physical defense. The aesthetics of this dodging are up to you. However you are only able to dodge in situations where you have the freedom to move. This means that any time you are squeezing through a tight space, are balanced precariously, or are restrained, you cannot dodge.

Mental Defense—Deflection: You are trained to use deflection for mental defense. Deflection is the process of using special gestures to alter the way magic moves so that it avoids you. The aesthetics of this deflection are up to you. However doing this requires large physical gestures, so you are only able to use deflection in situations where you have the freedom to move. This means that any time you are squeezing through a tight space, are balanced precariously, or are restrained, you cannot deflect.

Body Skills:

Combat Skills

      Unarmed Fighting  (Unarmed actions like punching, kicking, tripping, and wrestling)

      Melee Combat       (Using melee weapons like swords, spears, and axes)

      Ranged Combat     (Using ranged weapons like bows and throwing daggers)

Strength Skills

      Athletics               (Strength and endurance activities like running, jumping, and throwing)

      Climbing               (Climbing up and down trees, rocks, and other steep surfaces)

      Flying                   (Doing complex maneuvers and flying in difficult conditions)

      Riding                   (Caring for and riding mounts)

      Swimming             (Doing complex maneuvers and swimming in difficult conditions)

Dexterity Skills

      Acrobatics             (Feats of agility, balance, and flexibility)

      Manual Dexterity   (Picking locks, disabling traps, pick-pocketing, etc.)

 ✔  Mobility                 (Using agility and flexibility to keep moving)

 ✔  Stealth                  (Hiding, moving silently, and generally being sneaky)

Mind Skills:    

Knowledge Skills

 ✔  Arcana                   (Magical knowledge)

 ✔  Culture                  (Religions, customs, languages, and history)

      Nature                  (Knowing about animals, plants, weather, geography, and physiology)

      Technology            (The basics of math, engineering, and crafting)

Social Skills

      Communicating with Animals (Communication and interaction with animals)

      Deception             (Misleading others)

 ✔  Diplomacy             (Honest communication)

 ✔  Intimidation           (Using fear and awe to get cooperation)

      Performance          (Getting and holding people’s attention, disguises)

Awareness Skills

 ✔  Insight                   (Reading people and assessing social situations)

 ✔  Perception              (Noticing subtle things in your environment)

      Survival                 (Navigating and sustaining life in different environments, first aid)

Arcane Connection—Concentration: You connect to arcane energies by concentrating. In order to cast spells, you must be able to concentrate. Only significant disruptions to concentration impede your ability to cast magic.

Ability #1—Sensing Magic: You can create magical effects that aid or block perception. Examples of things that you can do are detect nearby magic, hide from magical detection, enhance a person’s senses, give someone echolocation, circumvent magical alarms, create a zone of silence, make someone invisible, prevent a group of people from leaving a scent trail, and craft magical alarms that will alert you when a specific event occurs (such as a creature entering an area).

You can also use Sensing Magic to locate a person, place, or thing. When doing this, you must specify what you are looking for. For example, you could aim to find a specific lost cat, detect the nearest person wearing armor, or identify all secret doors in an area.

Sensing Magic also allows you to use your senses to remotely observe people, objects, and places. This is known as scrying. While you are scrying, you are unaware of your physical surroundings. Sensing Magic is used by rolling mind and you are trained in it.

Ability #2—Communication Magic: You can create magical effects involving communication. Communication Magic allows you to talk to animals, plants, ghosts, and the spirits of objects (keep in mind that most objects have limited awareness). Examples of other effects that you can do are voice amplification, telepathy, magical translation, and lie detection. You can also do things like send messages, visit someone’s dreams, and prevent communication from being understood. In addition, this magic can also be used to detect, block, or listen in on other’s communications. Communication Magic is used by rolling mind and you are trained in it.

Ability #3—Analytic Magic: You can use your magic to sense, understand, suppress, and dispel magic. Examples of things that you can do are perceive the magic around you, detect a particular type of magic, locate a specific magical object, figure out what a spell or magic item does, determine how long a magical effect will last, and analyze the properties of ongoing magic. You can also dispel short-term magical effects (such as spells) and temporarily suppress long-term magical effects. For example, you can counter a spell as it is being cast, end an ongoing spell, temporarily suppress the magical properties of an item, pause the effects of permanent magic, and create a zone that provides a short-term shelter from a large-scale magical effect. Note that magic can have non-magical effects (such as damage done to people and objects) and those effects continue even after the magic is dispelled. Analytic Magic is used by rolling mind and you are trained in it.

Ability #4—Investigator: You are a skilled investigator who always notices something useful. In any scene where you take the time to examine something closely, you will notice one useful thing about it. Basically, you are finding a clue. This ability works once per scene, when you are carefully investigating an object, a location, or a collection of evidence. No roll is required, but you do need to tell the game master when you are using this ability. The game master will then tell you what clue you find. How significant that clue is will vary from situation to situation, and not every clue will be immediately useful.

This ability can be applied to a broad range of situations that involve investigation. For example, it can be used to investigate something that has already happened, such as examining a crime scene or doing an archeological investigation. It can also be used to make guesses about likely outcomes, such as going over a collection of evidence to guess an opponents next move. And it can be used to figure out the best way to do something, such as scouting an area for the best way to sneak in.


Equipment Elora Has

Special Item—Enchanted Defensive Item: You have an Amulet of Avoidance that enhances your physical defense. Three times a day, you can call on the magic in this item to be prepared when using your physical defense.

Standard Supplies: 

  • Everyday outfit
  • Sturdy backpack
  • Waterproof tarp
  • Towel
  • Bedroll
  • Fire-starting kit
  • Lantern with oil
  • Portable cooking pot
  • Wooden dishes and utensils
  • Utility knife
  • Waterskin
  • Travel rations
  • Rope
  • Twine
  • Chalk
  • Soap
  • One handful of coins


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