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Ort portrait by Jessica Kuczynski

Download Character Sheet: Ort Character Sheet

You can find the other premade characters here.

 

Who Ort Is

Player:                               

Gender: Man.

Manner: Friendly and open.

Goal: Innovation that helps others.

Backstory: Born into a family of barrel makers, Ort showed a talent for carpentry at a young age. So he was apprenticed to a master carpenter at the local temple and raised to be a cleric of the God of Craft, Culture, and Community. Ort worked hard, but as his skills developed, so did his restlessness. Unsatisfied with doing things how they had always been done, Ort was always experimenting and trying new things. When he became a master craftsperson at the age of thirty, Ort immediately took advantage of the opportunity to travel to different temples, teaching, learning, and innovating.

Behavior: It is Ort’s goal to use his talents for carpentry and innovation to help others. He spends a lot of time making custom pieces that are specially designed to meet each person’s unique needs. Ort is friendly and open, but restless. He is drawn to things that are new or unusual, and is always getting new ideas and inspiration. He dates a lot of men casually, but it’s been a while since he has been in a long term relationship.

Right Foot: Ort was born with a clubfoot. Treatment in early childhood helped move the foot into a more typical position. Today his right foot and calf are a bit smaller, weaker, and stiffer than his left. As a result, he walks with a slight limp and uses a cane to reduce pain from extended periods of walking or standing.

Bolt the Horse: Bolt is Ort’s horse. His coat is a brown so dark it is almost black. Bolt is a spirited horse that is energetic, loyal, and brave. He is from a breed known for its stamina and ability to learn quickly.

Appearance: Ort is an orc in his mid-thirties. He is a bit over six feet tall and has the muscular build of someone who works physically. Ort’s skin is a soft spring green and he has teal hair that is short on the right and long in the middle and on the left. His hair is sculpted so that it arches from the middle to the left, hanging down to frame his rectangular face. He has a strong jaw line that is emphasized by his short, sculpted, teal beard. Ort is wearing fashionable, black fabric armor with a row of buckles that go down his chest. In his left hand is an elegant black wooden cane.

Relationships:                               

 

What Ort Can Do

Class: Cleric.

Body #: 3

Mind #: 5

Species: Orc.

Species Trait—Skill Aptitude (Technology): Your aptitude for the Technology skill allows you to craft items with unusual speed.

Physical Defense—Armor: You are trained to use armor for physical defense and you can use this training any time that you are wearing it. However you cannot sleep in your armor and it takes a significant amount of time to put on. Ort has fabric armor for himself and his horse.

Mental Defense—Staff: You are trained to use a staff for mental defense. This means that you know how to use the magical properties of a staff to shield yourself from harmful mental effects and magic. You own this staff and you can use your training any time that you are holding it. However your staff requires one hand to use, so you cannot do any two-handed tasks while using it. In addition, your staff can be taken away by disarming attacks. Ort crafted his cane by hand, imbuing it with protective magic.

Body Skills:

Combat Skills

      Unarmed Fighting  (Unarmed actions like punching, kicking, tripping, and wrestling)

      Melee Combat       (Using melee weapons like swords, spears, and axes)

      Ranged Combat     (Using ranged weapons like bows and throwing daggers)

Strength Skills

 ✔  Athletics               (Strength and endurance activities like running, jumping, and throwing)

      Climbing               (Climbing up and down trees, rocks, and other steep surfaces)

      Flying                   (Doing complex maneuvers and flying in difficult conditions)

 ✔  Riding                   (Caring for and riding mounts)

      Swimming             (Doing complex maneuvers and swimming in difficult conditions)

Dexterity Skills

      Acrobatics             (Feats of agility, balance, and flexibility)

 ✔  Manual Dexterity   (Picking locks, disabling traps, pick-pocketing, etc.)

      Mobility                 (Using agility and flexibility to keep moving)

      Stealth                  (Hiding, moving silently, and generally being sneaky)

Mind Skills:    

Knowledge Skills

 ✔  Arcana                   (Magical knowledge)

 ✔  Culture                  (Religions, customs, languages, and history)

      Nature                  (Knowing about animals, plants, weather, geography, and physiology)

 ✔  Technology            (The basics of math, engineering, and crafting)

Social Skills

      Communicating with Animals (Communication and interaction with animals)

      Deception             (Misleading others)

 ✔  Diplomacy             (Honest communication)

      Intimidation           (Using fear and awe to get cooperation)

      Performance          (Getting and holding people’s attention, disguises)

Awareness Skills

 ✔  Insight                   (Reading people and assessing social situations)

      Perception              (Noticing subtle things in your environment)

      Survival                 (Navigating and sustaining life in different environments, first aid)

Divine Connection—Ritual Components: You connect to your deity through the physical objects of ritual and you have a pouch containing all of the necessary components. In order to cast spells, you must be able to use these ritual components. Ort’s ritual components are his crafting tools and materials.

Deity: The God of Craft, Culture, and Community.

Ability #1—Object Magic: You can use magic to create, alter, repair, and interact with objects. Some of these magical effects produce permanent changes, such as fixing damaged items, reshaping objects, breaking non-magical things, and speeding up the process of making something new. Other magical effects are temporary, such as magically animating objects, and creating objects from nothing. You can also do things like locate a specific object, defend against the Object Magic of others, and speak with the spirits inside objects. Keep in mind that the spirits of most objects have a limited awareness that only includes what they have been used for and those things they have come into physical contact with. Object Magic is used by rolling mind and you are trained in it.

Ability #2—Attunement to Object Magic: You have a special connection to Object Magic that is expressed as an immunity and two minor magical effects. The minor magical effects can be used without risk of failure, which means that no roll is needed to use them. However, if you incorporate a minor magical effect into a more complicated action, you will need to roll to accomplish that action.

  • Immunity: Undesired magic that directly affects objects you are holding or wearing.
  • Minor Magical Effect: Magically clean an object. This is done by waving your hand (or a different appendage of your choice) over the object and focusing on it.
  • Minor Magical Effect: Animate one small object for five minutes. This is done by touching the object and then focusing on it. For five minutes this object becomes animated as if it was a small creature. You control its movements with your mind. It can bend, twist, crawl, climb, and manipulate other objects.

Ability #3—Practiced Crafter: You have a lot of practice building strange and unusual things. Three times a day, when you are using the Technology skill to create something, you can declare that you’ve made something like this before. You are then considered prepared when you roll the Technology skill to create it. In addition, once per day, you may reroll a Technology roll made to craft something. This reroll must happen before the results have been revealed and you must take the new result, even if it is lower.

Ability #4—Commune: You can gain knowledge and insight by connecting to your deity. Once per day, you can use your Divine Connection to connect with your deity and ask them a specific question. This ability takes ten minutes, is used by rolling mind, and you are trained in it.

The answer to your question comes as a divine manifestation, such as a vision or auditory experience. This manifestation can be realistic, dreamlike, continuous, or fragmented. You might be the only one to experience it, or it might be something everyone around you experiences too. Sometimes the manifestation will be clear and helpful, but other times it will be ambiguous and confusing.

You are most likely to gain clear, useful information when your question involves one of your deity’s attributes. In addition, the more significant and far-reaching your question is, the vaguer the answer will be. This is important because it prevents Commune from spoiling the game by instantly solving every mystery.

 

Equipment Ort Has

Special Item—Cloak of Many Garments: With a moment of concentration, the wearer of this cloak can transform their non-magical clothing and accessories into any non-magical outfit they desire. This cloak can transform itself, but it must stay as an outer garment. Because this is a full transformation, the transformed clothing is as sturdy, flimsy, warm, or cool as would be expected for their new forms. Any garment that is removed from the person wearing this cloak immediately returns to its original form. Removing the cloak ends the transformation.

Equipment for Abilities: Ort’s ritual components that he uses to cast magic are his crafting tools and materials.

Tools for Skills: Tinkering tools that are used for the Manual Dexterity skill. Crafting tools and materials that are used for the Technology skill. Tack, saddle, and gear to care for his horse, all of which are all used for the Riding skill.

Defensive Equipment: Both Ort and his horse have fabric armor. Ort’s cane is imbued with protective magic that allows him to use it for mental defense.

Adaptive Devices: Ort has a cane.

Standard Supplies: 

  • Everyday outfit
  • Sturdy backpack
  • Waterproof tarp
  • Towel
  • Bedroll
  • Fire-starting kit
  • Lantern with oil
  • Portable cooking pot
  • Wooden dishes and utensils
  • Utility knife
  • Waterskin
  • Travel rations
  • Rope
  • Twine
  • Chalk
  • Soap
  • One handful of coins

 

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