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I will be leading a workshop about “Making RPG Podcasts Accessible” on January 20th at PodCon2 in Seattle. For those who can’t attend this workshop in-person, it will be in the remote attendance feed for PodCon2. As an accessibility feature, I have created reference document that goes over all of the topics covered in the workshop, which you can find on the Writing Alchemy website.

Workshop Description: In the US one in four adults has a disability. This means that there are a lot of disabled people in the RPG podcast community, however physical, social, and game play barriers often prevent the full inclusion of disabled participants and audience members. This workshop is about identifying common barriers and addressing them. We will discuss areas to be aware of, accessibility tools, strategies for handling pitfalls, and ways to improve representation of disabled people.

Also, on Tuesday you can check out my interview with Tess on the I Am Hear podcast where we talk about disability, accessibility, my first experiences with role-playing games, and the way I’m designing my role-playing game, Magic Goes Awry, around the core principle of accessibility.

For more details on either of these things, check out my full announcement on the Writing Alchemy podcast feed, or read the transcript.

Photograph of a silver and black desktop microphone sitting on a white surface with its black cord trailing off to the left.

Photograph of a silver and black desktop microphone sitting on a white surface with its black cord trailing off to the left.

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